Before you build
Business
development
We handle the licence, the contracts and the red tape, so you can focus on the game.
We read every pitch and watch all the footage. If we’re a fan, we’ll call you.
Takes about 10 minutes
We can help at every stage, from first pitch to launch day. You choose how much.
Before you build
We handle the licence, the contracts and the red tape, so you can focus on the game.
While you build
Need a producer, QA testers, translators or a porting team? We’ll find them through our network.
When you launch
We’ll put your game in front of the fans who’ll love it, and help you build a community around it.
Every pitch we call back has these three things.
You know the world inside out and have a take on it nobody else would think of.
You’ve made games before, or you have a prototype that proves you can.
A licence should make a great game better. It can’t carry a weak one.
We’re looking for games that release next year or later.
We read your pitch, watch the footage and play the build if you’ve sent one.
If it’s a fit, we’ll call you to talk scope, timing and funding.
We sort the licence and funding, then make and launch the game with you.